|
Shot |
Description |
Responsibility |
1 |
Record Player |
Modeled, textured, lit, and animated in Maya. Wrote
script to call appropriate record texture while rendering. Record
texture is from Bonn BTF data set, rectified by M. Alex O. Vasilescu. |
2 |
Robot Head |
Modeled and textured in Maya. |
3 |
TensorTextures |
Modeled chart in Maya, composited in After-Effects. |
4 |
Chi Box |
Modeled and textured in Maya. |
5 |
Floor Plan |
Modeled and animated in Maya. |
6 |
Knight |
Modeled and textured in Maya. |
7 |
Stamp |
Modeled and animated stamp in Maya. Words created and
composite done in After-Effects. |
8 |
Balls |
Modeled balls in Maya. Wrote MEL script to import motion
capture data to balls. Created ball paths in Adobe Illustrator. Composited
in After-Effects. |
9 |
SCORBOT |
Modeled, textured, lit, and animated in Maya. |
10 |
Scarecrow |
Modeled, textured, lit, and animated scarecrow in Maya.
Wrote script to call appropriate corn texture while rendering. Created
SQ cover in Photoshop. Composited in After-Effects. I originally generated
the corn texture and it was rectified by M. Alex O. Vasilescu. |
11 |
Dummies |
Modeled and textured in Maya. |